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Category: economics

Preserving Ambiguity

rene-magritte-castle_roots

“Design is preserving ambiguity.” This fragment recently surfaced and won’t leave my current playlist. It was a thought expressed by Larry Leifer in a talk called “Dancing with Ambiguity, Design Thinking in Practice and Theory. ” Today it finally collided with a blog post on StopDesign.com. Douglas Bowman is leaving Google, where he was employed as a visual designer. He summed up his reason thusly: “I won’t miss a design philosophy that lives or dies strictly by the sword of data.”

Our human interactions with the Network swim in a sea of data. Each stroke of a key or click of a mouse leaves a trace somewhere. The business of analyzing these traces to plot the trajectory of our activity streams powers the internet economy. And while past performance is no guarantee of future results, it’s apparently close enough.

dogcow2

This begs the question that was asked of Mr. Bowman. If design and ambiguity are intimately intertwined, can ambiguity be preserved through the sword of data? In this particular skirmish, the answer appears to be no.

panopticon4

Ambiguity is the enemy of economics in the Network’s current equation. The ratio of clarity to ambiguity must always be advancing in favor of clarity. Value is equated with unimpeded visibility, its end goal a kind of panopticon. What then of poor ‘ambiguity?’ — linked in this context to the opposite of value. In the grips of such an economy, why should ambiguity be preserved?

If design has value, then ambiguity must have value. What, then, is the nature of the value of ambiguity? A thing that is ambiguous may have more than one meaning, and may have many meanings. Proponents of logic would have us push ambiguity in the direction of nonsense.

But we can also move in the direction of the dream and poetical thinking. The design object is overdetermined, overflowing with meaning. It connects with the emotions of each individual and the diverse set of circumstances that are linked to those emotions. Imagine a graph linking the design object to the emotions of each person and then the circumstances that provided the ground for those emotions.

Clarity produces value in a restricted economy, in a controlled vocabulary. Ambiguity produces value in a general economy, in a language open to play. Just as with clarity, not all ambiguity is created equally. The poet’s pen, the designer’s pencil, the painter’s brush make the clear mark that overflows with meaning.

Of course these thoughts have been batted back and forth over the tennis net for years upon years. Ambiguity continually undervalued, the underdog, beaten at every turn, it continues to limp along. Although, never fully disposed of, for to get to where you’ve never been, there is no clear road. To see what you’ve never seen requires a different kind of vision.

From T.S. Eliot’s The Four Quartets:

You say I am repeating
Something I have said before. I shall say it again.
Shall I say it again? In order to arrive there,
To arrive where you are, to get from where you are not,
You must go by a way wherein there is no ecstasy.
In order to arrive at what you do not know
You must go by a way which is the way of ignorance.
In order to possess what you do not possess
You must go by the way of dispossession.
In order to arrive at what you are not
You must go through the way in which you are not.
And what you do not know is the only thing you know
And what you own is what you do not own
And where you are is where you are not.

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iPhone 3.0: The Steve Jobs Interview

beginnersmind

“If your mind is empty, it is always ready for anything; it is open to everything. In the beginner’s mind there are many possibilities; in the expert’s mind there are few.”

In sorting through the coverage of Apple’s iPhone 3.0 software announcement as it dribbled in through the refreshes and streams of the various tabs on my web browser, I returned to the thought that the iPhone both is, and is not, a telephone. This major upgrade to the operating system had little or no new information about the telephonic capabilities of the device. And the connaisseurs of the mobile telephone often tell me that the iPhone really isn’t a very good telephone. Still, the upgrade to 3.0 brings some significant new possibilities for this device, whatever it might be:

  • Cut, Copy and Paste
  • Push Notification via Apple’s relay cloud
  • Peer-to-Peer wireless connectivity among iPhones
  • Programming interfaces to iPhone Accessories (Medical, etc.)
  • Access to Core Location within Applications
  • Spotlight-style search
  • In application follow-on purchasing

Those who stand by and compare the iPhone’s feature/function set to other mobile phones will complain there’s not much new there. In some form or another, all of these things exist on other phones. Here’s where I have to return to my thought that the iPhone is a phone that isn’t a phone; to the idea that it’s a closed device that is more open to both existing and potential connections than many open devices, that it’s created a vibrant ecosystem with a fully-functioning economy where none existed before. That apples and oranges can be compared, but how fruitfully?

To explore this idea I went back through some interviews given by Steve Jobs and created a mashup. Here’s my imaginary interview with Steve Jobs, where I ask him from a product design perspective what it means to ‘rethink’ the activity of using a telephone; about the importance of software in the integrated design of the post-pc consumer device; and why the iPhone, and not the computer, will be the vehicle of the most radical change in the augmenting of human capabilities through networked computing.

steve-jobs

“There’s a phrase in Buddhism,”Beginner’s mind.” It’s wonderful to have a beginner’s mind.”

***

“I don’t want people to think of this as a computer, I think of it as reinventing the phone.�

***

“Things happen fairly slowly, you know. They do. These waves of technology, you can see them way before they happen, and you just have to choose wisely which ones you’re going to surf. If you choose unwisely, then you can waste a lot of energy, but if you choose wisely it actually unfolds fairly slowly. It takes years.”

“One of our biggest insights [years ago] was that we didn’t want to get into any business where we didn’t own or control the primary technology because you’ll get your head handed to you.”

“We realized that almost all – maybe all – of future consumer electronics, the primary technology was going to be software. And we were pretty good at software. We could do the operating system software. We could write applications on the Mac or even PC, like iTunes. We could write the software in the device, like you might put in an iPod or an iPhone or something. And we could write the back-end software that runs on a cloud, like iTunes.”

“So we could write all these different kinds of software and make it work seamlessly. And you ask yourself, What other companies can do that? It’s a pretty short list. The reason that we were very excited about the phone, beyond that fact that we all hated our phones, was that we didn’t see anyone else who could make that kind of contribution. None of the handset manufacturers really are strong in software.”

***

“Design is a funny word. Some people think design means how it looks. But of course, if you dig deeper, it’s really how it works. The design of the Mac wasn’t what it looked like, although that was part of it. Primarily, it was how it worked. To design something really well, you have to get it. You have to really grok what it’s all about. It takes a passionate commitment to really thoroughly understand something, chew it up, not just quickly swallow it. Most people don’t take the time to do that.”

Creativity is just connecting things. When you ask creative people how they did something, they feel a little guilty because they didn’t really do it, they just saw something. It seemed obvious to them after a while. That’s because they were able to connect experiences they’ve had and synthesize new things. And the reason they were able to do that was that they’ve had more experiences or they have thought more about their experiences than other people.”

“Unfortunately, that’s too rare a commodity. A lot of people in our industry haven’t had very diverse experiences. So they don’t have enough dots to connect, and they end up with very linear solutions without a broad perspective on the problem. The broader one’s understanding of the human experience, the better design we will have. ”

***

“Look at the design of a lot of consumer products—they’re really complicated surfaces. We tried make something much more holistic and simple. When you first start off trying to solve a problem, the first solutions you come up with are very complex, and most people stop there. But if you keep going, and live with the problem and peel more layers of the onion off, you can oftentimes arrive at some very elegant and simple solutions. Most people just don’t put in the time or energy to get there. We believe that customers are smart, and want objects which are well thought through.”

***

“I’m actually as proud of many of the things we haven’t done as the things we have done. The clearest example was when we were pressured for years to do a PDA, and I realized one day that 90% of the people who use a PDA only take information out of it on the road. They don’t put information into it. Pretty soon cellphones are going to do that, so the PDA market’s going to get reduced to a fraction of its current size, and it won’t really be sustainable. So we decided not to get into it. If we had gotten into it, we wouldn’t have had the resources to do the iPod. We probably wouldn’t have seen it coming.”

***

“Well, Apple has a core set of talents, and those talents are: We do, I think, very good hardware design; we do very good industrial design; and we write very good system and application software. And we’re really good at packaging that all together into a product. We’re the only people left in the computer industry that do that. And we’re really the only people in the consumer-electronics industry that go deep in software in consumer products. So those talents can be used to make personal computers, and they can also be used to make things like iPods. And we’re doing both, and we’ll find out what the future holds.”

***

“I know, it’s not fair. But I think the question is a very simple one, which is how much of the really revolutionary things people are going to do in the next five years are done on the PCs or how much of it is really focused on the post-PC devices. And there’s a real temptation to focus it on the post-PC devices because it’s a clean slate and because they’re more focused devices and because, you know, they don’t have the legacy of these zillions of apps that have to run in zillions of markets.”

“And so I think there’s going to be tremendous revolution, you know, in the experiences of the post-PC devices. Now, the question is how much to do in the PCs. And I think I’m sure Microsoft is–we’re working on some really cool stuff, but some of it has to be tempered a little bit because you do have, you know, these tens of millions, in our case, or hundreds of millions in Bill’s case, users that are familiar with something that, you know, they don’t want a car with six wheels. They like the car with four wheels. They don’t want to drive with a joystick. They like the steering wheel.”

“And so, you know, you have to, as Bill was saying, in some cases, you have to augment what exists there and in some cases, you can replace things. But I think the radical rethinking of things is going to happen in a lot of these post-PC devices.”

***

“There’s a phrase in Buddhism,”Beginner’s mind.” It’s wonderful to have a beginner’s mind.”

-30-

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UX: The Pleasure of the Text

rolandbarthes

Working backwards, we start with Roland Barthes’ slim volume: The Pleasure of the Text. Barthes turns the phrase around, upside down, inside out; opens the dimensions of the words across several languages; and views it through the lens of dozens of thinkers and poets. The pleasure of the text and the text of pleasure.

If I read this sentence, this story, or this word with pleasure, it is because they were written in pleasure (such pleasure does not contradict the writer’s complaints). But the opposite? Does writing in pleasure guarantee– guarantee me, the writer– my reader’s pleasure? Not at all. I must seek out this reader (must “cruise” him) without knowing where he is. A site of bliss is then created. It is not the reader’s “person” that is necessary to me, it is this site: the possibility of a dialectics of desire, of an unpredictability of bliss: the bets are not placed, there can still be a game.

Roland Barthes
The Pleasure of the Text

There’s the pleasure of the text itself, which is Barthes’ subject, and then there’s the pleasure of the activity of reading the text. The text has lead a cozy existence, tucked away in a folio as ink on paper. Its reading required only a clean, well-lighted place and a sufficiently comfortable chair. Requirements not lost on the large book retailers.

As the text lifts anchor and departs from its safe harbor of ink and paper, it will visit many ports before it finds an acceptable new reading environment. The fact that one can read text from a computer screen or a mobile phone does not mean that it’s a pleasurable experience.

In the act of reading, we often become so absorbed by the narrative that we lose sight of the mechanism by which the words enter the stream of our consciousness. It’s that flow, that lift off that the user experience of reading must enable.

But let’s take a step back. What happens when a reading experience falls short? Rather than each word pulling you toward the next, the reader must exert energy to pull herself from the current word to the next one. If the value of the text is high enough, the energy expended is offset, and a surplus of value remains. If the cost is too high; no reading takes place. There are many use cases where this kind of investment transaction provides value. Over time an investment in a complex transaction type leads to a higher skill level and better yield.

When reading for pleasure, we want the cost be very low, almost non-existent. And that gets us to the user experience of reading the digital text. Digital text has been available for many years, but the “all in” cost of reading has been too high. We’ve seen similar value equations with listening to MP3 files and using the Network through a mobile phone. The pieces were all there, but the user experience wasn’t right.

reading_a_book

When will we know that the user experience of digital reading has found the right ratio? We’ll know when there is no experience of the activity of reading, but only the pleasure of the text.

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I’ve Always Depended Upon The Kindness of Strangers…

Arts organizations and charities swallowed hard when they looked at the fine print of President Obama’s budget. Tax deductions on charitable donations from the wealthy are to be further limited in the new plan. The New York Times reported on the ire of the charity industry.

Under the administration’s proposal, taxpayers earning more than $250,000 will have their ability to deduct contributions to charities reduced to a rate of 28 percent from a rate of 35 percent, according to an analysis by the Union of Orthodox Jewish Congregations.

Professional fundraisers, while concerned, took a different view:

“Research has shown again and again that for major donors, taxes are at the bottom of their list of reasons why they make these gifts,� said Margaret Holman, a fund-raising adviser in New York. “They make these gifts because they love, are intrigued by, want to invest in their favorite charities.�

Most, if not all, of our country’s museums, symphonies, regional theaters and opera companies depend on the generosity of large donors. In this severe economic downturn large arts organizations have also seen a sharp reduction in the income generated by their endowments. And as people cut back on their expenditures, the sale of season’s and individual tickets will fall as well. While we focus on the nation’s banks and core industries, there’s a lot of collateral damage being done to our cultural institutions and working artists.

patronage

While there’s no such thing as a contribution limit for charities and the arts, one can’t help but compare their predicament with the campaigns of presidential candidates. Historically, winning campaigns have attracted the support and contributions of large donors. This is a continuation of a patronage model that is deeply rooted in the political economics of our history. The largess of the few was the only method of raising the significant sums of money required to run a national political campaign or a major arts organization.

The Obama presidential campaign changed the equation. By reaching out to everyone, employing the Network and lowering the cost of managing a very large number of small donations, Obama was able exceed the results of the traditional fundraising model. A simple way to think of it is to imagine the size and complexity of the social graph of the McCain campaign compared to the Obama campaign. The math is pretty simple, to raise equal amounts of money– how much, on average, needs to come from each node on the network?

To some extent, public broadcasting follows the model of casting a wider net with their pledge drives. The problem is that this method of fundraising is widely perceived as annoying and unpleasant. Donations are often simply made in exchange for bringing the pledge drive to a close. We pay our public broadcasters to stop dragging their fingernails across a blackboard and return to regular programming.

As the business models for public and private broadcasting (including newspapers) begin to converge, we are in dire need of some innovation in how funds are raised. Doc Searls has shown us one possible future with his PayChoice program.

PayChoice is a new business model for media: one by which readers, listeners and viewers can quickly and easily pay for the goods they use — on their own terms, and not just those of suppliers’ arcane systems.

The idea is to build a new marketplace for media — one where supply and demand can relate, converse and transact business on mutually beneficial terms, rather than only on terms provided by thousands of different silo’d systems, each serving to hold the customer captive.

At minimum an opportunity needs to be provided to donate after a great experience with an organization, as opposed to donating to make a bad experience stop. PayChoice is trying to make donations a user-initiated event– where value is paid for when it’s experienced. Needless to say, it’s easier to imagine complex systems than it is to lay down the pipes that would allow those kinds of transactions to flow.

In this era of transformation, arts organizations will need to examine their social graphs and the quality and frequency of the events transacted through them. They’ll need to decide whether they consider social media to be a mere toy, or the foundation of their future.

While we’ve been waiting for the convergence of media devices, we haven’t noticed that the media itself has already converged. We are all broadcasters now, whether in live performance or live over the Network. The potential points of connection have multiplied greatly, but remain largely unused and unappreciated. Just as Barack Obama’s campaign was able to connect and activate a very large network and benefit from those economics– arts organizations, and many businesses, will need to execute the same maneuver. Our relationships just got a little more complicated: they’re connected through the Network in real time, time-shifted, two-way, mobile and always on. The times they are a changing.

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