Skip to content →

Category: innovation

Until Now, Your Phone’s UI Has Been Designed by a Pipe

iPhone

Nice article on Wired about the creation of the iPhone. The significance of Apple’s phone is that it changed the relationship between the pipe and the end user interface (the phone). Phones were disposable, a loss leader, the pipe was the thing. It was all about the wires. But the reality is that feature upon feature was piled on to an awful user interface. When you look at the ratio of features to features used, there was no real value there. An unused, or worse an unusable, feature is a negative when calculating value. And it’s not that you didn’t want to surf the web on your phone, it just wasn’t any fun.

This is not a Pipe 

The big pile of unusable features that were crammed into your phone were designed by a pipe. The iPhone has changed that, the ratio of features to features used? Almost 1:1, and the world of web-based apps is just beginning. This is definitely not a pipe.

Comments closed

The End of the Mechanical Keyboard: KVM begins its Transformation

There have been a couple of stories about this recent Apple patent filing on a new keyboard. It’s great to see some innovation on such a basic input device. The keyboard has been static for much too long. Most folks are pointing to Art Lebedev’s Optimus Maximus keyboard as a source. The demo is quite impressive. Apple is in a unique position to make some progress in this area, just as they were able to move the ball on the innovations developed at Xerox Parc. This is the beginning of the end of the mechanical keyboard. Once the keyboard becomes software and the screen becomes multi-touch, a whole new era of human-computer interaction is enabled. KVM begins its historic transformation.

2 Comments

Curating the Infinite in the Age of Digital Reproduction

When thinking about buying and selling music and films, we often attempt to point to the work of art as separate from the container we buy it in. It’s as though we think one can buy a song without any physical manifestation– perhaps just the ideal of a song. I would contend that reproduced works of art do not exist except for their containers.

This is in contradistinction to original works of art, because they are singular, they are the work itself embodied. This is the unique value of owning and living with real works of art. The viewers relationship is with the work, rather than the means of reproduction. Over time the containers through which we reproduce music and film have changed. From a business perspective, it has been effective to have each work recorded on to a small portable format that can be packaged and sold.

As the methods of reproduction change, the recording formats change– and we buy the next container. It’s at this point that you’ll generally hear the complaint that a particular piece of music has been purchased in many formats over the years. But of course, that’s all there is. There is no recorded music outside of the containers in which it’s sold. To hear actual music one would need to attend a performance.

We’re currently seeing the transition from a physical container to the digital container. Suddenly the purchaser owns a master file than can be placed on multiple devices and copied on to material formats like DVD and CD. This radically changes the economics of the entertainment business. The business used to be the production and sale of units. Marketing and distribution were keys to success.

We can see from examples like Google and Facebook that providing the entry and orientation point for the Internet can be highly lucrative. If a user chooses to pass through your site on her way to any and every destination, you can change a small fee for billboards on that road. A small fee combined with the volume of traffic that passes through Google equals a compelling business.

No company or product has emerged that holds an analogous position to recorded entertainment product. The leading contenders are probably Apple’s iTunes, TiVo and probably Amazon. The “recording industry” is busy defending the old model in the courts. This is a classic sign of the end of a business model cycle. Unable to compete in the markets, they turn to the law to encode their models (See buggy whips).

As the container as format moves to the digital, a new container emerges. The player is now the thing. It’s the iPod, the iPhone, the laptop, the television, the car stereo, the satellite radio player that is the other new ground for innovation. Two good examples of this are the Chumby and Dave Winer’s new FlickrFan. The television is a much more flexible output device in the age of HD flat screens, and Chumby is a classic simplification play. The iPhone and multi-touch creates an almost unlimited platform for software created user interfaces; freed from mechanical user interfaces (KVM) the field is open.

Organizing, curating, editing, programming, sequencing, suggesting, categorizing, collecting on a theme: these are the value propositions in the new landscape. Can it be done algorithmically? Should it be? Amazon often provides comical suggestions based on the attention and gesture data they’ve collected. Steve Gillmor has created an iPhone site that filters news based on sets of selected editors (professional and amateur). Jason Calacanis and Mahalo are attempting to provide curated search results, but maybe search isn’t the thing that people are really looking for. Maybe it’s the curation itself.

2 Comments

The Cost of the Eternal Recurrence of the Digital

DVD Disk

There’s been some talk recently about creating permanent archives of personal digital content. I wrote a post recently about how the digital artifacts of our day might look exactly the same in 2,000 or 10,000 years. The digital doesn’t age the way the analog does. In 1999, NASA found that it couldn’t read the data from the 1975 Viking space probe– the formats were obsolete.

Then I read an article in the NY Times about the preservation of films and the cost of preserving digitally produced films. Turns out it’s much more expensive to preserve the digital. DVDs and hard drives require constant maintenance and care to assure the quality of the data. More than $200,000 per year to preserve the digital, under $1,000 per year for the analog. Once the data is messed up, there’s no good way to fix it. We can use digital techniques to fix analog films, but you throw away a scratched DVD.

The human ear can tolerate and compensate for analog distortion, but digital distortion is just plain creepy. A DVD that skips and smears images across the screen completely ruins any unfolding narrative. We’ve reduced the cost of producing films and music through digital technology, but have we also created a era of fragile data that will be entirely lost to future historians?

The analog can be lost and forgotten, left in an attic in poor conditions for years, and still tell us a story when it’s discovered. The digital is simply unplayable. DVDs and CDs start to break down after 30 years. There are claims that with archival treatment they can last up to 100 years. But without archival methods (freezing for instance) CD-ROT can cause a CD or DVD to start breaking down after a few years. The digital has the potential to be eternal, but it may end up being the most ephemeral of all.

Comments closed