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Category: language

No Objects w/o Authors: There’s nothing you can do that can’t be done.

There was a moment when email became the new file system. Senders, messages and attachments are organized as a sequence of events through time. We write and send a new message; we reply to a received message; we forward a message to someone who should hear.

When we need to save a copy of a document we’ve been working on, we email it to ourselves. As the cost of storage in the cloud approaches zero, it becomes the easiest way to organize information. No need to delete any email ever, no need to stash it away in a hierarchy of folders — search allows everything to be found across the timeline.

There are a number of alternative desktop and file system metaphors that have been proposed. Some of the more interesting ones rely on a history of documents through time as an organic method of organization. Email already accomplishes this transition. Objects in a network are never neutral or natural, their origin can always be traced back to a  human author. Everything you read is written — data is social — it’s by and for the people.

There’s nothing you can do that can’t be done.
Nothing you can sing that can’t be sung.
Nothing you can say but you can learn how to play the game.
It’s easy.

Nothing you can make that can’t be made.
No one you can save that can’t be saved.
Nothing you can do but you can learn how to be you in time.
It’s easy.

– John Lennon

Email is one way that people talk to each other, but there are many other ways we connect through the Network. Searching and Tracking across these multiple streams, coordinating and connecting them is the basis for a new file system.

We don’t like to wait for feedback, because we don’t like the feeling of being misunderstood or left hanging. Real-time web interactions provide immediate feedback to the speaker. The thing that seems the furthest away, the live web, is the thing that is most ordinary in our lives. Someone listens to a speaker and speaks back into the conversation, feeding it and helping it grow. All you need is…

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Twitter Scrabble

Twitter Scrabble

Now the Scrabble dictionary doesn’t seem to think that the word “OK” is legal. But some would argue for its acceptance. Gavin Rude, an english teacher, makes a gallant attempt in this PDF. However, given the current politcal climate around online scrabble– Kevin Marks and Brian Oberkirch could be viewed as colluding to play team scrabble through Twitter without permission from the Hasbro corporation.

I’m expecting take down notices all around.

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Boundaries of the Real-Time Conversational Flow through the Network

The time tunnel

There are many kinds of “time.” Sometimes we use the adjective real to describe time. As we talk about the Live Web and begin to imagine the possibilities of XMPP, a new set of online experiences come in to focus. Real time computing has come to mean very short system response times. But how short is short? Where are the borders of the real time experience? What are the human factors?

Jakob Nielsen is as good a place to start as any. In his book Usability Engineering, he discusses Robert B. Miller’s classic paper on Response Time in Man-Computer Conversational Transactions. Miller talks about three threshold levels of human attention.

  • 0.1 second is about the limit for having the user feel that the system is reacting instantaneously, meaning that no special feedback is necessary except to display the result.
  • 1.0 second is about the limit for the user’s flow of thought to stay uninterrupted, even though the user will notice the delay. Normally, no special feedback is necessary during delays of more than 0.1 but less than 1.0 second, but the user does lose the feeling of operating directly on the data.
  • 10 seconds is about the limit for keeping the user’s attention focused on the dialogue. For longer delays, users will want to perform other tasks while waiting for the computer to finish, so they should be given feedback indicating when the computer expects to be done. Feedback during the delay is especially important if the response time is likely to be highly variable, since users will then not know what to expect.

The other rule of thumb is Akscyn’s Law:

  • Hypertext systems should take about 1/4 second to move from one place to another. 
  • If the delay is longer people may be distracted. 
  • If the delay is much longer, people will stop using the system. 
  • If the delay is much shorter, people may not realize that the display has changed. 

This puts the range of real time interaction between 1/10 and 1/4 of a second. This gives us some sense of the boundaries for the flow of a real time conversation through the network. The maxim that “faster is better” is supported in the laboratory. Experimental research by Hoxmeier and DiCesare on user satisfaction and system response time for web-based applications reported findings on the following hypotheses:

Satisfaction decreases as response time increases: Supported 

Dissatisfaction leads to discontinued use: Supported 

Ease of use decreases as satisfaction decreases: Supported 

Experienced users more tolerant of slower response times:  Not Supported 

But in the war against latency in system response has gone well beyond tenths of a second to thousandths of a second. The front lines of that battle are on Wall Street, or New Jersey to be more specific. Richard Martin of Information Week reports on data latency and trading in Wall Street & Technology.

Firms are turning to electronic trading, in part because a 1-millisecond advantage in trading applications can be worth millions of dollars a year to a major brokerage firm. That is why colocation — in which firms move the systems running their algorithms as close to the exchanges as possible — is so popular.

Wall Street isn’t stopping at milliseconds: “Five years ago we were talking seconds, now we’re into the milliseconds,” says BATS’ Cummings. “Five years from now we’ll probably be measuring latency in microseconds.”

If services like Twitter are going to scale up to become primary gesture/attention markets they’ll need to extend their real-time flow via an API to their partners. If they’re going to get that right, they’ll need to focus on delivering high volume, high quality data liquidity. The key question is under what terms that data will be available. The economics of real time stock exchange data is well established. Information asymmetry models assume that at least one party to a transaction has relevant information whereas the other(s) do not. Relevant information is a tradable advantage. Initially we just need enough speed to keep the conversation flow alive. But a live conversation is only the beginning of the creation of tangible value. The architecture of Wall Street’s trading systems provides us with a view into our future need for speed.

TS Eliot

Real time is important only as it relates to future time. Real time data is the input into the Bayesian calculation of the probability of future outcomes. Predicting the future correctly is big business. To understand the meaning of the flow of time, perhaps it’s best to start with T.S. Eliot.

Time present and time past
Are both perhaps present in time future
And time future contained in time past.
If all time is eternally present
All time is unredeemable.
What might have been is an abstraction
Remaining a perpetual possibility
Only in a world of speculation.
What might have been and what has been
Point to one end, which is always present.

Burnt Norton by T.S. Eliot

 

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