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Category: identity

The Ill-Equipped: Blending Out of the Background

megyn-kelly-google-glass

“Technology is at its best when it gets out of the way. Good technology blends in.” Most of the top technology firms take these ideas as their credo. This is the way Apple talked about the iPad, and the way Google now talks about their augmented reality appliance, Google Glass. The fact that the highest aim of technological devices is to get out of the way is a clue to how broken technological interfaces and devices have been.

Take Heidegger’s favorite example of the hammer. The hammer blends in, it gets out of the way when we are successfully hammering in a nail. The hammer itself, as a tool, blends into the background of the hammering activity. It’s only when the hammer breaks that it juts back into our world of hammering with its brute physicality as a “hammer.”

Another example used by Heidegger is wearing corrective lenses in the form of glasses. While they appear to be the closest thing, literally resting on your nose — while they are in use, they are the farthest thing from us. They exist in another world entirely.

Google Glass takes an interesting path to the background. The example of the hammer shows us that any tool, whether it contains onboard network-connected computer processing or not, can become a part of the background. Heidegger’s discussion of eyewear tells us something about what is near or far in the context of the person engaged in a project in the midst of the world. Google Glass moves to the background by attempting to move into, or behind, our eyes. Like the example of eyewear, the eye itself is part of the background when it is merely seeing. This technology gets out of the way by positioning itself outside our field of vision and then superimposing augmentation layers on it.

xray-specs

Google’s augmented reality appliance attempts to erase its material presence. Its only trace is the data it projects onto the world. In this sense, it is an metaphysical idealist par excellence. Its camera claims to record the world from a unique subjective perspective. From outside of the world, as it were. Do you see what I see? Well, now you can. Click here.

Of course, while the position of Google’s Glass gets it out of the user’s way, it puts itself directly in everyone else’s way. “Glass” breaks your face for me. It’s no longer operating as a face, now it’s a camera and potentially it’s projecting augmented reality data on or over me. This is the problem with misunderstanding how backgrounds work. Being physically “out of the way” is not the same thing as blending into a background.

Technology yearns to recede into the background just at the moment when the background itself is broken. Global warming and other forms of pollution have resulted in the geological era known as the anthropocene. The combined force of human activity is now part of what we used to call the background. Extreme weather and other strange events jut out of the background and disrupt the status quo of our everyday world. What they’re telling us is that our everyday world has ended. The background is permanently broken. The narrator no longer inscribes his story on the backdrop (augmented reality); it’s the backdrop that inscribes its narrative onto the narrator. These strange weather events are an augmentation of reality from reality’s point of view.

Rather than tools that attempt to blend with background, perhaps we need tools that are partially broken. Tools that are a little weird and occasionally provide unexpected results. Tools that remind us of where they came from and the labor conditions under which they were produced. Tools that start a conversation from the tool-side of the divide. In his letters from the 1940s and 50s, Samuel Beckett writes about his decision to write in French rather than English. He points to:

“le besoin d’être mal armé” (“the need to be ill-equipped”)

Writing in English was starting to “knot him up”, it was a language he knew too well. It was this ill-equipped writer that would one day write “Ill Seen, Ill Said“. In addition to the necessity of using broken tools, Beckett also points another writer with his phrase: Stephane Mallarme. Mallarme was one of the first poets to bring the background into the body of the poem. In his poem “A Throw of the Dice will Never Abolish Chance” the white space, the background of the text becomes part of the work. When philosopher Tim Morton talks about “environmental or ecological philosophy” he’s trying to get at just this. It’s not a philosophy that takes the environment or ecology as its topic, but rather a thinking that’s ill-equipped, a little broken, a little twisted, where shards of the background come jutting through.

Google’s Glass is signalling to us about backgrounds and our place in them. It’s a message we can only hear in the moments before we raise the appliance and attach it to our face.

witkiewicz-poster

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A Dunbar Number for Objects

Speech-Bubble

The objects that accumulate around us remain silent and so eventually sink into the background. Once part of the background they are present but completely disappeared. Like fish in water, we swim in this sea of objects. We maintain some kind of interactive relationship with a set of these consumer objects, but due to our physical finitude we can only keep a small number of balls in the air.

The Internet of things is coming upon us faster than anyone could have imagined. From the large scale “Brilliant Machines” industrial project of General Electric to the personal clouds of SquareTags imagined by Phil Windley and others. It was in Bruce Sterling’s book called “Shaping Things” that I was first introduced to the concept. The little book seemed to call out to me from the shelves of the bookstore at the Cooper-Hewitt.

Things call to us in different ways. The Triangle Shirtwaste Factory fire called out to a generation about the role of labor conditions in the very clothing on their backs. The stitching told a story about conditions under which the stitching itself occurred. Instead of fading into the background, the threads become Brechtian actors employing the verfremdungseffekt.

The term Verfremdungseffekt is rooted in the Russian Formalist notion of the device of making strange (Russian: прием остранения priyom ostraneniya), which literary critic Viktor Shklovsky claims is the essence of all art. Lemon and Reis’s 1965 English translation of Shklovsky’s 1917 coinage as “defamiliarization”, combined with John Willett’s 1964 translation of Brecht’s 1935 coinage as “alienation effect”—and the canonization of both translations in Anglophone literary theory in the decades since—has served to obscure the close connections between the two terms. Not only is the root of both terms “strange” (stran- in Russian, fremd in German), but both terms are unusual in their respective languages: ostranenie is a neologism in Russian, while Verfremdung is a resuscitation of a long-obsolete term in German. In addition, according to some accounts Shklovsky’s Russian friend playwright Sergei Tretyakov taught Brecht Shklovsky’s term during Brecht’s visit to Moscow in the spring of 1935. For this reason, many scholars have recently taken to using estrangement to translate both terms: “the estrangement device” in Shklovsky, “the estrangement effect” in Brecht.

For this generation, the tragic factory collapse in Bangladesh has radically changed the clothing hanging in our closets and folded in our chest of drawers. The stitching and the labels in these clothes now call out, they make themselves strange and unfamiliar. A piece of the background pricks our attention and wants to have a conversation. “Let me tell you about myself. I was born in Bangladesh in a factory like the one you read about the other day on your iPad.”

made-in-bangladesh

In the Internet of things, the number of things that could be transmitting data to a central store is limited only by practicality. In other words, it’s practically unlimited. Although, as Lisa Gitelman reminds us “Raw Data is an Oxymoron.” Data is a form of rhetoric based on exclusion. Deciding what counts as data is always already a form of cooking. Drawing conclusions from big data is not making an assessment of big pile of raw, natural artifacts. Data is always pre-cooked and can benefit from an analysis of our counter-transference toward it. And while the Internet of things seems to be mostly on the side of objects helping to manufacture themselves more efficiently, there’s another side to the conversation aspect of the objects surrounding us.

gefoods

Not too long ago it was our food that was calling out to us. “Ask me where I’m from. Let me tell you about how I was grown.” We’ve been through the whole cycle by now. At first we could hear the words “natural” and “organic” and know something about origins. Today highly-processed foods sport the labels natural and organic. A longer dialogue than can be printed on a container is called for. Now our clothes need to explain themselves. We need to be able to ask them about where they were stitched up, and they need to be able to tell us.

In Bruce Sterling’s “The Last Viridian Note” he makes the case for deaccessioning one’s collection. If we are all curators, defining ourselves by exhibiting our taste as consumers — what are we saying about ourselves? And in this era of the Internet of things, what will the things themselves be saying about us behind our backs?

In earlier, less technically advanced eras, this approach would have been far-fetched. Material goods were inherently difficult to produce, find, and ship. They were rare and precious. They were closely associated with social prestige. Without important material signifiers such as wedding china, family silver, portraits, a coach-house, a trousseau and so forth, you were advertising your lack of substance to your neighbors. If you failed to surround yourself with a thick material barrier, you were inviting social abuse and possible police suspicion. So it made pragmatic sense to cling to heirlooms, renew all major purchases promptly, and visibly keep up with the Joneses.

That era is dying. It’s not only dying, but the assumptions behind that form of material culture are very dangerous. These objects can no longer protect you from want, from humiliation – in fact they are causes of humiliation, as anyone with a McMansion crammed with Chinese-made goods and an unsellable SUV has now learned at great cost.

Furthermore, many of these objects can damage you personally. The hours you waste stumbling over your piled debris, picking, washing, storing, re-storing, those are hours and spaces that you will never get back in a mortal lifetime. Basically, you have to curate these goods: heat them, cool them, protect them from humidity and vermin. Every moment you devote to them is lost to your children, your friends, your society, yourself.

It’s not bad to own fine things that you like. What you need are things that you GENUINELY like. Things that you cherish, that enhance your existence in the world. The rest is dross.

In the sphere of social networks, we talk about the Dunbar number. While electronic computerized networks theoretically allow people to connect with tens of thousands of other people, stable social relationships, according to Robin Dunbar, are limited to a much smaller number.

Dunbar’s number is a suggested cognitive limit to the number of people with whom one can maintain stable social relationships. These are relationships in which an individual knows who each person is, and how each person relates to every other person.[1] Proponents assert that numbers larger than this generally require more restrictive rules, laws, and enforced norms to maintain a stable, cohesive group. It has been proposed to lie between 100 and 230, with a commonly used value of 150.[2][3] Dunbar’s number states the number of people one knows and keeps social contact with, and it does not include the number of people known personally with a ceased social relationship, nor people just generally known with a lack of persistent social relationship, a number which might be much higher and likely depends on long-term memory size.

The globalization of the manufacture of household objects has put us in a situation similar to that of online social networks. Theoretically we can own as many things as we can afford. And if we can’t afford them, we can wait until they make their way to the deep discount stores and outlets and then buy them for below the cost of production. These things, by making themselves strange strangers — they raise their hands and step out from the background a stranger in our midst. But once our food and clothing becomes inscribed into our social space and wants to have a conversation about origins and process, can we really keep consuming at our current pace? Will the slots available in the cognitive limit of our Dunbar number now have to include all the objects that are waking up around us in this Internet of things?

We are waking up inside a world that is waking up to find us waking up inside of it.

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Non-Human High Fidelity: I Want to Take you Higher

8bit-van-gogh

Resolved: it’s an article of faith that higher resolutions are better. I want to take you higher. The way to get a higher resolution is to start with the density of pixels or the sampling rate. Sound and vision. The more information packed into each unit of measure, the higher the resolution of the image. Clarity and “realistic-ness” are the qualities we attribute to high resolution images. The image was so clear, it was just like the real thing. I couldn’t tell the difference. Was that live or a recording?

McLuhan talked about hot and cool media. Hot media is high definition in the sense that the viewer can’t get a word in edgewise. The media, and its content, is projected toward the senses filling up all the space, there is little or no room for the viewer to fill in the gaps. The interpretive faculties are overwhelmed and retreat. Cool media leaves spaces for the viewer to project herself into the stream. When the viewer fills in the gaps a different kind of richness, or density, is created. Each strategy absorbs the viewer in a different way.

“Big Data” is another form of high definition. More data points, bigger sample sizes bring more statistical clarity. Meta-figures emerge from Big Data that aren’t available from the perspective of the civilian on the ground. These meta-figures provide probabilities of future outcomes and are reliable to such an extent that corporate strategies are based on them. In the light of high def big data your future possibility space has become both visible and has had probabilities assigned to each vector.

There are two uncanny moments when it comes to the experience of high def. The first is the well-known idea of the uncanny valley. That’s the creepy feeling we get when a simulation of a person is just a little off, just short of perfection. We are both attracted and repelled, the experience is close enough to the real that we’d could be easily sucked in. But we’re creeped out by the idea of being sucked into a simulation — in the sense that it isn’t alive and real, but an illusion of life created out of dead matter.

The second uncanny moment is more subtle. When Steve Jobs was standing on stage selling the benefits of high-definition retina screens, he made the argument that these new screens matched the capability of the human eye to perceive visual data. For humans, the retina screen is the finest viewing experience available. This also happens with audio recordings. When designing codecs and compression strategies, the science of the human ear and the process of hearing is taken into account. The idea behind MP3 compression is to remove the sound that is unhearable by humans resulting in a smaller file size. What you don’t hear, you won’t miss.

This means that as we move toward higher and higher resolutions we reach the end of the capabilities of our perceptual apparatus. Our senses begin to fail us. We keep adding visual information to the picture, but the picture doesn’t change. All the instruments agree that the resolution is getting better. The unaided eye and ear face the uncanny moment when invisible change begins to occur. The picture gets better and better, but for whom is it getting better?

fun-house-mirror

It’s in the world of recorded audio that we see the most passion when it comes to the ability to hear beyond the capacity of humans to hear. Audiophiles purchase stereo equipment and special recordings that reproduce both hearable and unhearable sound. It’s an invisible material difference that’s measurable, yet imperceptible. This non-human form of high-fidelity recording technology no longer uses humans as a reference point. Audiophiles claim that humans can hear the difference and to settle for less is a moral failing in the commercial market for audio recordings.

On the road to higher definition visuals, the state of the art appears to be High Frame Rate 3-D. Peter Jackson released a version of his film of “The Hobbit” in the highest-definition visual recording technology yet created. The purpose of this technology is to get even closer to reality — to show how it really is with seeing. At 48 frames per second, HFR is well within the upper bound of 55 fps for human seeing. So at this point, there is no unseeable information in the image.

vaseface

In comparisons between the HFR 3D and standard 2D versions of the film we get an object lesson in McLuhan’s hot and cool media. Many viewers coming to the film for the first time had trouble following the details of the story in HFR 3D. Peter Jackson, who knows the story on a frame-by-frame basis, prefers to watch the HFR 3D version. Jackson believes the HFR 3D version provides a more “immersive” experience. For an average audience member, the HFR 3D version leaves no gaps. For the director there are plenty of gaps between what’s on the screen and how he imagined the film.

As our technologies are able to provide higher and higher resolution reproductions to our senses our own finitude is exposed. Historically resolution has been limited by cost. Higher resolution cost more and therefore wasn’t widely used. As cost becomes less of an issue, aesthetic judgement moves to the foreground. If you make your home movies in HFR 3D will that preserve a record of how it really was? Is it live or is it Memorex?

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Unsingularity: The Missing Piece

missing-piece

Something must be missing. That’s the only possible explanation. Otherwise we humans would naturally live for ever and approach a much higher level of consciousness. It’s as plain as the nose on your face. And while each of us is different, the thing each of us is missing is always imagined as a single common ingredient. It’s a special commodity that once discovered can be sold or given to the entire human race in a transformational act that will fundamentally change the course of human history.

fountain_of_youth

It might be water from a particular fountain or some kind of plant seed from deep in the darkest jungle. The first step is eternal life. Then with time and mortality taken out of the picture we can get down to the business of some kind of perfection. That moment will mark the beginning of the end of our quest.

In the age of networked cloud-based technical solutions, we see this missing piece as coming from computation. Wireless mobile computing puts vast amounts of information at our command or at least within reach. But this is an augmentation, not a filling in of a lack. In the religion of the singularity, it’s the body itself that functions as the flaw. Once the immaterial intelligence (our infinite internal space) is uploaded into an eternally existing industrial cloud computing complex, the fun gets started. The parts that wear out can now be replaced, and replaced with newer and better parts ad infinitum.

Between now and eternal life, there will no doubt be some interim steps. For instance before the body can be confidently discarded and replaced with electronic machinery, it’s likely that we’ll keep our bodies and use ever more sophisticated robots on the side. Even now the replacement of all types of workers with robotic processes is accelerating. We can easily imagine all types of work will soon be replaced with advanced robotics plus big data computation.

Imagine. At birth we’ll be given our first robot. The robot will be assigned to do whatever labor we might have had to do in the past. Credits will be deposited in our account as compensation for the robot’s labor. Everyone will receive a base model robot. Those with more means will be able to augment their robots to do more advanced and highly compensated tasks. And of course, this being the land of the free and the home of the brave, any robot has the potential to be augmented in such a way that it could do the job of President of the United States for somebody. In the eyes of God and law, all robots are created equal. The key political moment was when it was decided that every single person was to be given a robot as a basic right. Initially there was an objection based on the cost. But once robots were building robots from materials obtained and processed by robots, the cost of robots began to approach zero. There were plenty of robots to go around.

And then a day arrives, and we leave our robots behind. Our bodies stop functioning optimally and we agree that it’s time to upload ourselves into that big computer in the sky. At first people held out as long as possible, waiting until they were quite elderly before uploading. More recently, as soon as the bloom of youth is off, an upload may be considered. Our robots can then be reconditioned and assigned to the new people being born into the world. Recycling is so important.

Some people will resist this final exit from the material plane. They’ll spread nasty rumors that the reason robots have been able to replace every possible human job is that they’re actually powered by uploaded souls. The uploaded souls that we think were talking to are really just simulations based on a person’s historical tendencies as encoded in a big database. An actual soul is required to make a robot fully operational for any human capacity, whereas people living in the material world are easily fooled by a simulation of a human. Once the Turing Test was routinely cracked, it wasn’t hard to create satisfactory simulations for each of us. Even the simulations can’t tell simulations from the real thing.

hal-reads-lips

The fantasy of immortality has found various forms over the years. The singularity is just the most recent concoction. But the replacement of labor by robots / machines is a definite reality. One can think of each of the major appliances in an American home as the equivalent of a servant. Labor continues to be displaced by machines, which is a good thing until a majority of people can’t afford to buy a machine of their own.

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