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Electronic Yellow Sticky Routing Slips: Tweets As Pointers

After all this time, it’s still difficult to say what a tweet is. The generic form of the word has been expressed as microblogging, but this is the wrong metaphor. Blogging and RSS advocates see Twitter as a short-form quick publishing platform. What blogging tools made easy, Twitter, and other similar systems, make even easier. Given this definition, the 140 character limit on tweets seems to be an unnecessary constraint— microblogging could simply be expanded to miniblogging and a 500 character limit for individual posts. Blog posts can be any length, they are as small or large as they need to be.

“All my plays are full length, some are just longer than others.”
- Samuel Beckett

But Twitter didn’t start with blogging or blogging tools as its central metaphor, it began with the message streams that flow through dispatching systems. The tweet isn’t a small blog post, it’s a message in a communications and logistics system. There’s a tendency to say that the tweet is a “micro” something— a very small version of some normally larger thing. But tweets are full sized, complete and lack nothing. Their size allows them to flourish in multiple communications environments, particularly the SMS system and the form factor of the mobile network device (iPhone).

The best metaphor I’ve found for a tweet is the yellow sticky. The optimal post-it note is 3 inches square and canary yellow in color. It’s not a small version of something else, its size is perfect for its purpose. There are no limitations on what can be written on a yellow sticky, but its size places constraints on the form of communication. Generally, one expects a single thought per yellow sticky. And much like Twitter, explaining what a yellow sticky is to someone who’s never used one is a difficult task. Initial market tests for the post-it note showed mixed reactions. However after extensive sampling, 90% of consumers who tried the product wanted to buy it. Like the tweet, the post-it note doesn’t have a specific purpose. Arthur Fry, one of the inventors of the post-it note, wanted a bookmark with a light adhesive to keep his place in his hymnal during church choir. The rapid acceptance of the yellow sticky, in part, had to do with not defining what it should be used for. It’s hard to imagine someone saying that you’re not using a post-it note correctly, although people say that about Twitter all the time.

One thing people use yellow stickies for is as a transmittal. I find a magazine article that I like and I pass it on to you with a short message on a yellow sticky that marks the page. I might send this package to you through the mail, use inter-office mail at work, or I might just leave it on your desk. More formal routing slips might request specific actions be taken on the attached item. Fax cover sheets are another example of this kind of communication. And Twitter is often used in a similar way. The hyperlink is the adhesive that binds the message to article I’d like to pass on to you. With Twitter, and other directed social graph services, the you I pass things on to includes followers, potentially followers of followers and users who track keywords contained in my message. At any given time, the who of the you will describe a different group. The message is passed on without obligation, the listeners may simply let it pass through, or they may take up the citation and peruse its contents.

Just as the special low-tack adhesive on the back of a yellow sticky allows you to attach it to anything without leaving marks or residue, the hyperlink allows the user of Twitter to easily point at something. Hey, look at this! Rather than a long explanation or justification, it’s just my finger pointing at something of interest. That’s interesting to me. It’s the way we talk to each other when the words aren’t the most important part of the communication.

This model of passing along items of interest is fundamentally different from web syndication. Syndication extends the distribution of published content to additional authorized contexts. Some may argue that the mostly defunct form of the ‘link blog‘, or an aggregation of link blogs, offers exactly the same value. The difference is that the tweet, as electronic routing slip, exists in a real-time social media communications system. It operates like the messages in a dispatching system. There’s an item at 3rd and Webster about cute kittens, here’s the hyperlink for interested parties. Syndication implies that I think what I’ve published is valuable, I’ve extended my distribution area and you should have a look at it. With a tweeted electronic routing slip, the value is assigned by the reader who decides to pass something along and the readers who choose to take it up within a real-time (instant) messaging system. Value is external to the thing being evaluated.

As we start to look at new applications like Flipboard, an app that collects routing slips from your social network and lays them out into a magazine format, it’s important to understand the basic unit from which the experience is built. We’re used to a newspaper filled with a combination of syndicated wire stories and proprietary ones. We know about magazines where all the stories are proprietary. A few of us are familiar with web syndication aggregators that allow us to pull in, organize and read feeds from thousands of publication sources. Building an electronic publication from sets of real-time routing slips is a fundamentally different editorial process than we’ve seen before. Of course, it could be that you don’t find the stories that your friends pass on to be very interesting. In the end, this method of  assembling a real-time publication will be judged based on the value it provides. A magazine with a thousand stories isn’t really very useful, just as a Google search result with a million answers doesn’t help you find something. Can you imagine a real-time magazine that captures the ten stories that are worth reading right now? Can you imagine a time when such a thing didn’t exist?

Fashion: A Remix Economy

Listening to Russ Roberts of EconTalk discuss his wardrobe and his relative cluelessness with regard to fashion, my thoughts turned to software engineers. I wondered if both economists and software engineers believe that there’s some kind of optimization algorithm for selecting clothing.

In an episode of EconTalk, Johanna Blakely talks with Roberts about how the lack of copyright protection in the fashion industry turns it into an economy of continuous innovation. There are some interesting lessons here regarding the relationship between originals and copies, remixing and the circulation of design motifs.

Download EconTalk: Johanna Blakely on Fashion and IP

Somehow it seems unlikely that the technology/media business will look to fashion as an inspiration for viable business models. But it’s clear they could learn a thing or two. As you look across the landscape of technology companies, only Apple (despite the fact that Jony Ive never changes his T-shirt), has managed to create a release cycle that in many ways mirrors the major fashion houses. They release new designs annually and then watch the knock-off shops go to work trying to replicate their products. And like the top fashion houses, Apple is driven to be creative, to set the next trend that puts them one step ahead.

The fashion world still honors and rewards the creators of fresh and original looks. Since there’s no regulatory friction hindering fast followers with good-enough copies, the market is filled with cheap knock-offs. Both seem to survive in the ecosystem. One reason for this is that the copies are not digital— they aren’t exact atom-for-atom copies of the originals. Generally, to lower the price of the knock-off, the materials have to be cheaper. In the world of bits, exact replication is just a matter of a few key strokes. There’s no such thing as cheaper or more expensive bits. One of the more interesting trends in fashion is the designer who copies herself. Rather than cede the low-end knock-off market, the designer executes low-end copies of her signature styles for mass distribution through the fast-fashion retailers.

You can learn a lot about the economics of the technology business by simply viewing each of the major vendors as a fashion house.

Live Blogging and Recreating Baseball Games

After struggling through the live blogging of today’s iPhone 4.0 announcement from Apple, I couldn’t help but think about baseball. It’s Spring, the season has just started and I’ve already listened to most of a game on the radio. The first radio broadcast of a baseball game was in 1921:

In those days many radio stations often did not have the budgets or technology to broadcast games live from the park. Instead, stations would recreate the games in studio.  A telegraph operator would transmit the information back to the studio from the ball park where broadcasters and engineers would recreate game action from the ticker tape. Crowd noise, the crack of the bat, the umpire on the field and other sounds of the game were all manufactured in the studio as the game was being played live elsewhere.

Live blogging seems like public telegraph messages plus photography. The latency is still there— as is the re-creation of the event. Somehow I think those radio listeners in 1921 had a better sense of what was happening in the ball game than we do today watching our web browsers auto-refresh with the latest tidbit. While we grow closer in time, the fidelity of the broadcast is much lower.

In 1994, John Perry Barlow wrote about The Economy of Ideas, and made the observation that time replaces space:

In the virtual world, proximity in time is a value determinant. An informational product is generally more valuable the closer purchaser can place themselves to the moment of its expression, a limitation in time. Many kinds of information degrade rapidly with either time or reproduction. Relevance fades as the territory they map changes. Noise is introduced and bandwidth lost with passage away from the point where the information is first produced.

Thus, listening to a Grateful Dead tape is hardly the same experience as attending a Grateful Dead concert. The closer one can get to the headwaters of an informational stream, the better one’s chances of finding an accurate picture of reality in it. In an era of easy reproduction, the informational abstractions of popular experiences will propagate out from their source moments to reach anyone who’s interested. But it’s easy enough to restrict the real experience of the desirable event, whether knock-out punch or guitar lick, to those willing to pay for being there.

If you can’t be there, I guess a live blog is a reasonable kind of substitute. But the use of text and still photography as a medium to capture and broadcast a live event in real time has the feel of something you’d read about in a history book. The past is here, it’s just not evenly distributed yet.

The Base and the Overlay: Maps, MirrorWorlds, Action Cards

There are natural and abstract surfaces onto which we overlay our stories. The sphere that we paint water and land masses on represents the natural shape of our small planet. For other endeavors we designate abstract work surfaces. One early example of this idea is the organizational scheme of Diderot’s encyclopedia. While subjects were laid out in alphabetical order, the book also contained conceptual maps and cross-linking to super-impose the natural shape of the history of ideas on to the abstract system of organization. This blending of the abstract and natural (GUI and NUI) that informed Diderot’s project is a theme that has returned as we build out the mobile interaction points of the Network.

The alphabet is ingrained at such an early age through the use of song, that we often feel it’s an artifact of the natural world. The fact that so many of us can recite a randomly ordered set of 26 symbols is a triumph of education and culture. The neutrality and static nature of the alphabetic sequence allows us to organize and find things across a community with little or no coordination. Although, the static nature of the alphabetic sequence is rather unforgiving. For instance, my book and CD collections are both alphabetically ordered. Or at least they were at one point in time. And although I understand why things get into a muddle, it doesn’t help me find the book that’s just flashed through my mind as I look at the shelves in front of me.

These maps, both natural and abstract, that we use to navigate our way through the world are becoming more and more significant. Especially as our ability to represent the physical world through the Network becomes more high definition. Just as with the alphabet, we’ll tend to forget that the map is not the territory. Borges’s story about the futility of a map scaled to exactly fit the territory has an important message for our digital age:

In that Empire, the Art of Cartography attained such Perfection that the map of a single Province occupied the entirety of a City, and the map of the Empire, the entirety of a Province. In time, those Unconscionable Maps no longer satisfied, and the Cartographers Guilds struck a Map of the Empire whose size was that of the Empire, and which coincided point for point with it. The following Generations, who were not so fond of the Study of Cartography as their Forebears had been, saw that that vast Map was Useless, and not without some Pitilessness was it, that they delivered it up to the Inclemencies of Sun and Winters. In the Deserts of the West, still today, there are Tattered Ruins of that Map, inhabited by Animals and Beggars; in all the Land there is no other Relic of the Disciplines of Geography.

Google spiders the Network for its search index and then presents algorithmically-processed search engine results pages in response to user queries. The larger map is not in plain view, just the slice that we request. It seems as though for any question we can imagine, Google will have some kind of an answer. The map appears to cover the territory point for point. Even the ragged edge of the real-time stream is framed in to the prioritized list of responses. The myth of completeness covers over the gap between the map and the territory, and the even the other maps and communications modes we might use within the territory.

If a tree falls in a forest in China, and there’s not a Google search result page linking to the event, does it make a sound?

Reading and writing to the maps of the Network has long been facilitated by Graphical User Interfaces. While the abstract metaphors of the GUI will never go away entirely, we’re seeing a new set of Natural User Interfaces emerge. Designing a better, simpler and clearer abstraction is giving way to finding the gestures that map to the natural contours of our everyday lived experience.

Natural interaction with high-definition representations via the Network has opened the door to what David Gelernter calls Mirror Worlds. Just as the fixed nature of the alphabet provided us with a set of coordinates on which to hang our collections of things, geo-coordinates will provide a similar framework for mirror worlds. Both Google and Microsoft have pasted together a complete base map of our entire planet from satellite photography and vector graphic drawings.

As with the search index, the base map provides us with a snapshot in time; we see the most recent pictures. The base is a series of photographs, not a real-time video stream. Even at this early phase of the mirror world we can see an overlay of real-time data and messages projected on to the base map. While we might expect the base map to move along a curve toward higher and higher fidelity and definition, it seems more likely that the valuable detail will find its home in the overlays.

The base map will be a canvas, or a skeleton, on which we will overlay meanings, views, opinions, transaction opportunities and conversations. While there will be a temptation to somehow ‘get it right.’ To present a compete and accurate representation of the territory— mapping each point, and each data point, with absolute fidelity and accuracy, it’s here where we wander off into Borges’s land of scientific exactitude and the library of babel. The base map only needs to be good enough to give us a reference point to hang our collections of things on. And, of course, realism is only one mode of expression.

The creation of overlays is the province of the mashup, the mixing of two distinct data sources in real time. Maps and twitter, apartment locations and craigslist, potholes and San Francisco streets, a place/time and photographs of a special event— all these implementations have demonstrated that geo-mashups are possible and happening continuously. But as this sea of real-time data washes across the surface of the map, we’d like a seat at the mixing board. A URL that pre-mixes two or more data sets has it’s use, but it’s a static implementation.

The framework of selectors and action cards may have the most promise here. Action cards are already engineered to work as overlays to base maps of any kind. When mixing and matching geo-location coordinates on the base map with streams of data, including identity-specific private data, is just a matter of throwing action cards from your selector on to a base map, you’ll have a natural user interface to a mirror world. And while the gap between the map and the territory will remain, as Baudrillard might say, the map begins to become a kind of territory of its own.

The End of the PC: 3 Screens and a Cloud

We see the shift beginning to play out as fragments of the picture leak out on to the Network. Presumably the strategy was set 4 or 5 years ago, but the artifacts of its implementation are now appearing in regular release cycles. As we fit more pieces into the puzzle, the picture is coming in to focus.

Most technology is only useful to the extent that people are around it. Some technical experiences are powerful enough to draw people to the technology. Recently we’ve seen a new landscape emerge where powerful technology is created that can follow people around wherever they might go. The big players are positioning themselves to flourish in this new world.

It may have been Ray Ozzie who most succinctly drew the boundaries of this new landscape by coining the phrase: “three screens and a cloud.”

“So, moving forward, again I believe that the world some number of years from now in terms of how we consume IT is really shifting from a machine-centric viewpoint to what we refer to as three screens and a cloud:  the phone, the PC, and the TV ultimately, and how we deliver value to them.”

Ozzie’s phrase assumes the transition from locally-installed software to mostly cloud computing. It equalizes, and puts into the same field, three devices with historically separate development and usage paths. It also reduces all of the physical characteristics of the devices to the virtual, by way of a screen. In addition, the specific historical uses of these devices is replaced with delivering value from the Network. This implies that the functionality of these separate channels has been absorbed, blended, and can be delivered over the Network.

Some assume all of these devices are being absorbed into the personal computer, but if you track the evolution of the PC’s form factor you can see that it’s been reduced to an input (keyboard, mouse, camera, microphone) and an output (screen). The CPU has largely disappeared from the experience, it’s been reduced to the primary user interaction points. This is just a preparation for its ultimate absorption into the new three screen ecosystem.

There’s a fixed screen that creates a large high-definition experience and draws the user to it. This screen is appropriate for individuals or social groups. There’s a small mobile screen that the user takes with her everywhere she goes. This is a private screen, mostly for individual use. And there’s a medium-sized screen that you bring along when there’s a specific work/play purpose requiring a larger interaction surface, or when you need a device that bridges the private and the public.

If you think about the mobile phone market prior to the release of the iPhone; the transition to a platform in which a “small screen delivers value from the Network” seemed an impossibility. The players were entrenched and the carriers controlled the device market. The deal that was cut with AT&T, along with the revaluation of all values in the mobile device market, created a new starting point. There was no evolutionary path from the old mobile telephone to the iPhone. Although technically, it’s a small computer, Jobs was specifically aiming at creating the small personal screen.

“I don’t want people to think of this as a computer,” he said. “I think of it as reinventing the phone.”

Apple dropped “Computer” from it’s name and placed a large bet on the post-PC future with the iPhone. They have publicly reset their strategic direction and now describe themselves as a ‘mobile devices company.” The iPad doubles down on mobility and bets that the netbook was a rough sketch of what would be useful as a second screen in a mobile computing context. Both the iPhone and iPad— through multi-touch— have continued to reduce the frame of interaction. The screen is transformed and becomes both the input and the output for the user’s experience.

A key development in the ‘three screens and a cloud’ vision is the elimination of input devices. The screen, and the gesture space around it, serves the user for both input and output.

Google has begun to design their products with a mobile-first sensibility, and has even made public statements indicating that within three years the mobile screen will be the user’s primary interaction point with the Network. Both Chrome and Android point to mobile technology. (It should be pointed out that Android isn’t an operating system, it’s a java-based runtime that sits on top of a Linux OS. In this sense, it’s more similar to Silverlight)

Microsoft made a hard pivot with the Windows Phone 7 product. The “Life in Motion” theme and the кухниtiles and hub user interface moves away from file systems and toward lifestream themes. Add to this the porting of Silverlight to the Symbian, Android and Windows Phone platforms, throw in a connection to Azure, and you have a massive developer pipeline to the small screen.

We all like to paraphrase William Gibson on the future, it’s here, it’s just not evenly distributed yet. Although this isn’t different from most things: the past, the present and any object you’d care to choose from the physical universe. None are distributed evenly. Time, as the old joke goes, is nature’s way of keeping everything from happening at once. And therefore it follows that Space, is nature’s way of keeping everything from being just one big smoothie.

Progress toward the vision of “three screens and a cloud” will be measured in the distribution power of the major technology/media players. Apple has developed a significant channel through its innovative devices, iTunes and its physical stores. Microsoft has a strong base in operating system and office applications, but has expanded their distribution portfolio with Silverlight and Azure. Google’s distribution power is contained in their search index, which is exposed through their search query page. Facebook and Twitter’s distribution power is located in their social graph and the fire hose of their real-time index. All of these players have created vibrant developer ecosystems. This future won’t be distributed evenly, but to break through to mass markets, it will require both distribution power and a high-touch service channel.

The convergence implied in the phrase “three screens and a cloud” will consume the personal computer as well. It will be transformed, blended, and its functionality and services made accessible through any of the three screens. Preparations have long been underway for the a Post-PC future. The productivity once available only through the old devices and channels has been migrating quickly to the new Network-connected screens. Google has now joined Microsoft and Apple in attending to the possibilities of the large screen. These changes aren’t taking place as a gradual evolution, there’s a dangerous leap required to reach this new platform. Not every company will have the strength, capital and will to make that leap. And as the old devices and channels are hollowed out, at some point there will be a major collapse of the old platforms.

In the war rooms around the technology world, there’s a conversation going on about what it will take to get to the other side.

A Little Bit Louder Now…

We move from one metaphor to its opposite, swinging like the bob on a pendulum. As our daily activities start throwing off streams of data, and we aggregate the data of others into composite parallel streams for our consumption— we look across the great divide and gaze at the old metaphor of files, folders, explorer/finder and the desktop. We hop back and forth between the metaphors, juggling streams and file folders. Wondering at what point will we leap across the chasm— and be mostly here in the stream, instead of mostly there on the desktop.

Personal computing is largely a matter of time and where the user spends it. Using applications to manipulate files located in folders has dominated our computing experience for a long while. Perhaps it was the steady stream of emails filling up our inboxes that provided the bridge to the stream of tweets flowing through our selective view of the consolidated lifestream. The metaphor of a desktop, folders and files gave us a handle for managing digital things inside the world of personal computing. A user might have a messy desktop or clean one. One could use up energy keeping things organized, putting them away in the proper folder— or allow them to become messy and spend energy finding things amidst the chaos.

The Desktop, folder, file model corresponds to the outline. Other words we might use to describe this kind of formation include hierarchy, name space or tree structure. The problem with things is that they don’t seem to know where they belong. They don’t take the initiative, always have to be told what to do. But, as long as the numbers stay small— not too many files or folders; not too many streams, or too much velocity, we can manage on either side of chasm. However, to stay small in this context means to exclude possibility. And once the numbers get large, the amount of energy required to keep things organized in outlines exceeds the value derived from the organization.

As David Weinberger points out in his book Everything is Miscellaneous, search transformed the value of the outline as a system of organization. Once everything has been indexed, sorted and ranked by algorithm, the findability of a thing doesn’t depend on its place in a hierarchy of categorization. This was a transition from organization based on the metaphor of extension in physical space to the random access metaphor of computational space.

Moving from Space to Time is another kind of transition. David Gelernter is one of the few who has spent time thinking about organization based on time and stream. Why should we have to give names to digital files or assign them to folders? Can’t things just take the initiative?

Once we shift the axis of organization from Space to Time, we begin to think about how we could relate to dynamic flows of information. We glance again at outlines, files and folder systems. The numbers are too big, if we look a the problem through that lens we’re inevitably lead to the view that there’s information overload. Clay Shirky rebuts that claim, and calls it filter failure. But a filter is only one of the tools we’re missing. The spatial metaphor can’t even give us the basic steps to dance to the music of time. We need a different starting point. Gelernter, in his essay “Time to Start Taking the Internet Seriously” improvises on a theme:

17. There is no clear way to blend two standard websites together, but it’s obvious how to blend two streams. You simply shuffle them together like two decks of cards, maintaining time-order — putting the earlier document first. Blending is important because we must be able to add and subtract in the Cybersphere. We add streams together by blending them. Because it’s easy to blend any group of streams, it’s easy to integrate stream-structured sites so we can treat the group as a unit, not as many separate points of activity; and integration is important to solving the information overload problem. We subtract streams by searching or focusing. Searching a stream for “snow” means that I subtract every stream-element that doesn’t deal with snow. Subtracting the “not snow” stream from the mainstream yields a “snow” stream. Blending streams and searching them are the addition and subtraction of the new Cybersphere.

18. Nearly all flowing, changing information on the Internet will move through streams. You will be able to gather and blend together all the streams that interest you. Streams of world news or news about your friends, streams that describe prices or auctions or new findings in any field, or traffic, weather, markets — they will all be gathered and blended into one stream. Then your own personal lifestream will be added. The result is your mainstream: different from all others; a fast-moving river of all the digital information you care about.

19. You can turn a knob and slow down your mainstream: less-important stream-elements will flow past invisibly and won’t distract you, but will remain in the stream and appear when you search for them. You can rewind your lifestream and review the past. If an important-looking document or message sails past and you have no time to deal with it now, you can copy the document or message into the future (copy it to “this evening at 10,” say); when the future arrives, the document appears again. You can turn a different knob to make your fast-flowing stream spread out into several slower streams, if you have space enough on your screen to watch them all. And you can gather those separate streams back together whenever you like.

So, what does the toolset look like? Filters are a part of it. We’ll want to filter the stream based on keywords, selected social circles, location, time period, velocity of flow, media type of hyperlinked citation, authority of a person in particular slice and more. The results of a filtered stream will look like the surfacing of particular elements of the stream and the backgrounding of others. Stream splicing is a pre-requisite of filtering, blending together a bunch of streams doesn’t result in information overload if you have the right tools at your command. You’ll be able to filter and pause; go to super slo-motion; fast foward and even loop a section, manage public and private streams in the same workspace, mix recorded on-demand tracks with live real-time feeds and add in your own commentary in a live chat running alongside.

Music may provide the most developed set of metaphors to think this new landscape through. Here’s Thelonius Monk stream splicing:

Here’s Michael Tilson Thomas blending streams, pulling themes to the surface, modulating the information as it flows past:

The blends and modulations can be sophisticated and complex or rough and full of energy. Some lads from Liverpool get a little bit louder now:

When Gelernter describes the process of searching for ‘snow’ in the composite stream, he gets to the difference between search and track. Search was built on the ability to spider the corpus of web pages and links, build an index, and provide ranked results in response to queries. Track is a tool to help us manage and explore the real-time stream. The days of the world wide web conceived as a static set of hyperlinked pages are coming to an end. The file is a finished product, the stream is always unfinished. Gelernter describes the emergent new cyberstructure:

13. The traditional web site is static, but the Internet specializes in flowing, changing information. The “velocity of information” is important — not just the facts but their rate and direction of flow. Today’s typical website is like a stained glass window, many small panels leaded together. There is no good way to change stained glass, and no one expects it to change. So it’s not surprising that the Internet is now being overtaken by a different kind of cyberstructure.

14. The structure called a cyberstream or lifestream is better suited to the Internet than a conventional website because it shows information-in-motion, a rushing flow of fresh information instead of a stagnant pool.

Your connection to the item in a stream is open ended— the flow is open, or it is closed. If it is open, there’ll be a next item, and one after that. All these items are unfinished, they need response, routing, to be ignored, or decorated with gestures. We find ourselves in the in-between moment between the photograph and the motion picture. Our tools are at the level of the zoetrope, the praxinoscope, or the magic lantern. But once we start thinking in terms of Time instead of Space, the world looks very different.

At this moment of transition, we now have the tools to analyze our direction. Are we building tools for the static hierarchical namespace of the world wide web, or building tools for the real-time stream of the Network? If we look at Salesforce’s introduction of Chatter, Google’s introduction of Buzz, the expansions of Facebook and Twitter, FourSquare and GoWalla, the augmentation capabilities of Kynetx— we can see a shift in orientation from Space to Time. And while we might expect the leap across the chasm to require the bravery of the early adopter, I think we’ll be surprised at how natural most people find living in the stream of time to be.

Surfing The Waves of Technology

The company vilified by some as being too closed to be successful in the long run has— in the long run, defined and distributed the dominant model for human-computer interaction. The reality is that all products that brandish the so-called open systems label are operating within the parameters set by Apple.

And while it’s certainly true that Apple didn’t create any of these interaction modes out of whole cloth, they codified them, shipped and sold the products that have turned them into defacto standards.

A de facto standard is a custom, convention, product, or system that has achieved a dominant position by public acceptance or market forces (such as early entrance to the market). De facto is a Latin phrase meaning “concerning the fact” or “in practice”.

In the beautiful silence emanating from Apple prior to the January 27, 2010 announcements a curious thing has happened. The full attention of the technical intelligensia has been focused on what’s missing from our personal and social computing experience. The announcements will be an interesting test of the ‘wisdom of the crowds.’ Theoretically, the predictions and analysis of the thousands of individuals writing about what will be announced could be distilled into either exactly the device Apple intends to release, or a blueprint for an even better device. My bet is that we will be surprised.

Of course, we can point to Xerox Parc, or Doug Engelbart, and say none of these things are new. But moving ideas from the lab to the street is a matter of knowing which dots to connect. In an interview, Jobs talks about recognizing the valuable waves of technology:

“Things happen fairly slowly, you know. They do. These waves of technology, you can see them way before they happen, and you just have to choose wisely which ones you’re going to surf. If you choose unwisely, then you can waste a lot of energy, but if you choose wisely it actually unfolds fairly slowly. It takes years.”

In order to connect dots, you need to be in a position to do so. Sometimes we tend to overlook the core skill set that Apple has amassed. Here’s Jobs talking about what Apple does:

“Well, Apple has a core set of talents, and those talents are: We do, I think, very good hardware design; we do very good industrial design; and we write very good system and application software. And we’re really good at packaging that all together into a product. We’re the only people left in the computer industry that do that. And we’re really the only people in the consumer-electronics industry that go deep in software in consumer products. So those talents can be used to make personal computers, and they can also be used to make things like iPods. And we’re doing both, and we’ll find out what the future holds.”

So, while we live in an era of “organizing without organizations,” can we expect distributed organizations harnessing the crowd to produce, sell and ship products at the same level as Apple? Crowds have a difficult time indicating what should be left out— and this is a key to superior industrial design. Here’s Job’s on Apple’s design process:

“Look at the design of a lot of consumer products—they’re really complicated surfaces. We tried make something much more holistic and simple. When you first start off trying to solve a problem, the first solutions you come up with are very complex, and most people stop there. But if you keep going, and live with the problem and peel more layers of the onion off, you can oftentimes arrive at some very elegant and simple solutions. Most people just don’t put in the time or energy to get there. We believe that customers are smart, and want objects which are well thought through.”

In 2007, Apple changed its name from Apple Computer to Apple. In some sense, this signaled the end of the era of the personal computer. The computer has begun its migration and blending into other devices— some existing, others yet to be invented. Here’s Jobs on where the revolution is going:

“I know, it’s not fair. But I think the question is a very simple one, which is how much of the really revolutionary things people are going to do in the next five years are done on the PCs or how much of it is really focused on the post-PC devices. And there’s a real temptation to focus it on the post-PC devices because it’s a clean slate and because they’re more focused devices and because, you know, they don’t have the legacy of these zillions of apps that have to run in zillions of markets.”

While there have been tablet computers for quite a long time, they were primarily designed as an evolution of the personal computer. In thinking about Apple’s announcement, the previous frame of reference is wrong— just as it is for those who believe the iPhone is a telephone. In looking at what’s missing from our social computing environment, we think we know the set of dots that need to be connected. But if we sit with the problem long enough, a whole new set of dots will come into focus. Here’s Jobs on vision and design:

“There’s a phrase in Buddhism,”Beginner’s mind.” It’s wonderful to have a beginner’s mind.”

PLATO: The Seed Of The Social Computing Fabric

Plato, the philosopher, captured the sense of the Socratic Dialogue as a process of exploration and teaching. Dialogue becomes the medium through which philosophical thinking is distributed. The computer system called PLATO created a social computing fabric through which educational experiences were allowed to unfold.

The preliminary discussions about what would eventually become the PLATO system began in the shadow of the cold war and the 1957 launch of sputnik. The first PLATO system was launched in 1960 and operated on the Illiac 1 computer at the University of Illinois. Eventually the PLATO system would evolve through four architectures. The system that enabled what we would recognize as social computing was launched as the 60s rambled to a close:

In 1972 a new system named PLATO IV was ready for operation. The PLATO IV terminal was a major innovation. It included Bitzer’s orange plasma display invention which incorporated both memory and bitmapped graphics into one display. This plasma display included fast vector line drawing capability and ran at 1260 baud, rendering 60 lines or 180 characters per second. The display was a 512×512 bitmap, with both character and vector plotting done by hardwired logic. Users could provide their own characters to support rudimentary bitmap graphics. Compressed air powered a piston-driven microfiche image selector that permitted colored images to be projected on the back of the screen under program control. The PLATO IV display also included a 16-by-16 grid infrared touch panel allowing students to answer questions by touching anywhere on the screen.

It was also possible to connect the terminal to peripheral devices. One such peripheral was the Gooch Synthetic Woodwind (named after inventor Sherwin Gooch), a synthesizer that offered 4 voice music synthesis to provide sound in PLATO courseware. This was later supplanted on the PLATO V terminal by the Gooch Cybernetic Synthesizer, which had 16 voices that could be programmed individually or combined to make more complex sounds. This allowed for what today is known as multimedia experiences.

Recently PLATO was thrust into my attention again through Jon Udell’s conversation with Brian Dear about the upcoming 50th Anniversary of the system via ITconversations:

Jon Udell / Brian Dear on PLATO
Plato Turns 50

Brian Dear is working on a book on PLATO and is involved in PLATO HISTORY, remembering the future, the celebration of this innovative system at the Computer History Museum in Mountain View. Dear began using the system in 1979. In an excerpt from a conversation on the WELL, Dear describes how PLATO planted the seed of social computing:

PLATO was the first computer system, network really, that scaled with lots of people.  It was bigger than ARPANET at least for a while, with many capabilities at a level of usage that we wouldn’t see until the 1990s.  A PLATO user didn’t use a computer, they “belonged” to the system.  It was a community.  For me, I was drawn immediately to this sense that a computer wasn’t for number-crunching or lonely things like word processing, spreadsheets, or video games, the way Apples, Commodores, etc were being used, but it was a “place” where you could meet, interact, stay in touch, get answers to questions, and share and make discoveries.

While PLATO is not well known, even among the current set of social technologists, there are some interesting threads and connections to the current story of our networked real-time computing environment. When we think of the roots of modern computing, we look to Xerox Parc and Doug Englebart’s Augmentation Research Center, but as personal computing expands into social computing, PLATO deserves a place in that pantheon. From the undependable Wikipedia entry we see the connections forming:

Early in 1972, researchers from Xerox PARC were given a tour of the PLATO system at the University of Illinois. At this time they were shown parts of the system such as the Show Display application generator for pictures on PLATO (later translated into a graphics-draw program on the Xerox Star workstation), and the Charset Editor for “painting” new characters (later translated into a “Doodle” program at PARC), and the Term Talk and Monitor Mode communications program. Many of the new technologies they saw were adopted and improved upon when these researchers returned to Palo Alto, California. They subsequently transferred improved versions of this technology to Apple Inc..

The direct link from Plato to the present future of computing runs through a young man from Chicago who began attending the University of Illinois in 1973. Abandoning the punch cards that were the staple of computer science at the time, he was drawn like a moth to the glowing orange gas-plasma screens in CERL (the Computer-based Education Research Laboratory).

Ray Ozzie, now Microsoft’s Chief Software Architect, threw himself into the world of Plato. In fact, Plato Notes, was a strong influence on Lotus Notes. Ozzie has understood software from the beginning as operating in a networked social computing environment. But more than that, it gave Ozzie insight into the potential for human contact through this new medium:

One incident in particular introduced Ozzie to the magic that comes when people connect via computer. He had taken a part-time assignment helping a professor finish writing some courseware. The prof lived on the other side of town, so Ozzie collaborated with him remotely. Ozzie came to know and like his boss, save for one annoyance. “He was the worst typist ever,” Ozzie says. “He was very eloquent on email, but on Term Talk it was just dit-dit-dit, sometimes an error, but agonizingly slow.” At the end of the project, the man threw a party at his house, and Ozzie discovered the reason for the typing problem: The professor was a quadriplegic and had been entering text by holding a stick in his teeth and poking it at the keyboard. Ozzie was floored. “I remember really questioning my own attitudes,” Ozzie says. “I had been communicating with him mind to mind.

During the day, the Plato system was dedicated to the task of educating students, but after 10pm the programmers and users were allowed to play on the system.

The Plato system is still alive and has been transplanted to the World Wide Web. You can find it at:

www.cyber1.org

For those of you in the Bay Area, the 50th Anniversary of Plato will be celebrated at the Computer History Museum in Mountain View on June 2nd and 3rd, 2010. Dr. Donald Bitzer, the founder of Plato, and Ray Ozzie will be in attendance. I’ll definitely be there to help remember the future of computing.

Nexus One, iPhone and Designing For Sustainability

The technology news streams have been filled with coverage of the new Google phone called the Nexus One. It’s impact will be significant. Now there are two “phones” in the new landscape of mobile computing. Two are required to accelerate both innovation and diffusion of the technology. The Nexus One will both spur, and be spurred on by, the iPhone.

Much of the coverage has focused on comparisons of the two devices with regard to feature set and approach to the carriers. On the product strategy side, the story of the early Macintosh vs. Windows battle is being replayed by the pundits with Google cast in the role of Microsoft, and Android as the new Windows. The conventional wisdom is that Apple lost to Microsoft in the battle of operating systems, and that history will repeat itself with the iPhone.

A quick look at the top five U.S. companies by market capitalization shows Microsoft, Google and Apple holding down three of those spots. Apple’s so-called losing strategy has resulted in a market cap of $190 Billion and a strong, vibrant business. If history repeating itself leads to this kind of financial performance, I’m sure Apple would find that more than acceptable.

But it was watching Gary Hustwit’s film Objectified that brought forward a comparison that I haven’t seen in all the crosstalk. Following up his film, Helvetica, which documented the history of the typeface, Hustwit takes a look at the world of industrial design and designers:

Objectified is a feature-length documentary about our complex relationship with manufactured objects and, by extension, the people who design them. It’s a look at the creativity at work behind everything from toothbrushes to tech gadgets. It’s about the designers who re-examine, re-evaluate and re-invent our manufactured environment on a daily basis. It’s about personal expression, identity, consumerism, and sustainability.

Industrial design used to be about designing the look and feel of a product— the designer was brought in to make it pretty and usable. Now the whole lifecycle of the product is considered in the design process. I’ve found John Thackara’s book In The Bubble, and Bruce Sterling’s Shaping Things to be very eloquent on the subject. Looking beyond how the phone works for the user, there’s the environmental impact of the industrial manufacturing process and disposing of the phone at the end of its life.

It was Craig Burton’s Choix Vert Action Card that brought Apple’s policies on industrial design and the environment into view for me. While searching Google for something related to Apple, the Choix Vert card adds a thumbprint logo to socially responsible companies on the results page. Apple sports the Choix Vert mark, HTC, producer of the Nexus One, doesn’t. Currently Apple provides environmental impact reports for each of their products. Apple’s so-called ‘closed’ approach to their products results in a unique ability to control, not only the user experience, but how the product is manufactured, and what happens at the end of its life.

Google’s modular approach to their phone means they can claim they aren’t responsible for manufacturing or disposal. The Android phone run-time will be put on a variety of phones with manufactured by companies with varying degrees of social responsibility.

Early reports from users indicate that the Nexus One’s user interface could use a little more polish. I expect that will happen as the software is iterated and the user experience refined. But beyond feature sets and carrier costs, I hope Nexus One users will ask Google about the environmental impact of their phone.

Every year about 130 million cellphones are retired, for every Nexus One that’s purchased, it’s likely that another cell phone will go out of service. Google is now in the consumer hardware business, and that brings with it some responsibilities they aren’t used to considering. Given their corporate motto, I’m sure they’ll do the right thing.

http://en.wikipedia.org/wiki/Product_lifecycle_management

While Interpreting The Instruction Set, I Encounter An Ambiguous Opening…

playerpiano

We seem to live in an age where the algorithm serves as an extension of our desire. This picaresque ramble contemplates what it means to follow a rule, what the boundaries of a rule are meant to contain, and the morality of rewriting and overwriting a rule. In his book on the algorithm, David Berlinski provides a definition:

In the logician’s voice

an algorithm is
a finite procedure,
written in a fixed symbolic vocabulary,
governed by precise instructions,
moving in discrete steps, 1, 2, 3, …,
Whose execution requires no insight, cleverness, intuition, intelligence, or perspicuity,
and that sooner or later comes to an end,

Within the conceptual machine of the algorithm, we envision the creation of software agents that will encapsulate and encode our desires. These secret agents will be unleashed upon the virtual and augmented world to locate the conditions and process the data that match a predetermined map of our dreams and passions.

alice-in-front-of-rabbit-hole9

But let’s hit the back button on this train of thought. The interface for this exploration appeared the other night at an art opening. Paul Madonna was introducing his new work at Electric Works. On a table in the entry way to the exhibition were a number of books. In addition to Paul’s new book, there was a book by David Byrne called Arboretum. This book contained a number of drawings that I immediately wanted to willfully misinterpret. Byrne’s drawings are mind maps that show connections/relations between things— they represent a kind of systemic history in some cases, or the dynamics/economics of a system in others. They have a strong relationship to Diderot’s organizational ideas for his encyclopedia.

byrne_history_of_mark-making

David Byrne, History of Mark-making

There was something about the visual character of Byrne’s drawings that reminded me of the music notation and compositional titles of the saxophonist Anthony Braxton. When music notation is at its most strict, it tells us precisely how a piece can be replicated. The player piano uses piano rolls to produce near identical performances. In the fake book, we might just get the chord changes and the melody— the arrangement is up to us. Braxton takes this kind of abstraction to another level in some of his notation that borders on encoding synesthesia— where color and shape are meant to guide the performers.

braxton14-400x293

Braxton’s Composition #76

Somehow by combining the notation of Braxton and the tree drawings of Byrne, I imagine conjuring up a notation system for an exploration through conversation, a kind of performance script. While, as Umberto Eco notes, the list can be a flexible tool, engendering both anarchic and organizational impulses— I find myself drawn to these maps of notation. When I engage in conversations about strategic direction, I always imagine them taking place within a terrain with specific dynamics.

By Berlinski’s definition, these musical instruction sets aren’t algorithms. Their execution requires insight, cleverness, intuition, intelligence, and perspicuity. The performer has to make decisions, exercise options, contribute variable inputs that will result in a variety of outputs. In that sense, they function more like a game.

In business, there’s an attempt to codify process to the extent that all of its aspects are substitutable. Even as parts of the machine are replaced, it’s output remains constant and consistent. This is the industrial commodity as ideal. Variances are a sign of poor management.

The script for a theatrical performance is another kind of instruction set. Notational experiments in this realm are also highly instructive. A few years back I attended a performance of the Wooster Group’s Poor Theater. The text of the performance was largely other performances, and the group’s performance itself described as a simulacra. For instance a performance piece, where the movements are the performers’ response to, and modeling of, a cowboy film projected to the side of the stage.

Elizabeth-LeCompte

Elizabeth LeCompte by Leibowitz

Elizabeth LeCompte experiments with both what counts as a performance text, and what counts as a vital interpretation. She even refuses to be limited to a single text (instruction set), with the Wooster Group’s La Didone she weaves together a performance based on Cavalli’s opera combined with Mario Brava’s 1965 science fiction film Planet of the Vampires.

Cavalli’s Didone

Brava’s Planet of the Vampires

Wooster Group’s Didone

The mashup, the remix, the blending of instruction sets to produce something entirely new is what the process of creation has always already been. The boundary between recipes loses importance if the meal is well presented and delicious— a new recipe is created.

These two relationships to rule sets define much of human experience. The one approaches the regularity of the machine, while the other can careen off into what seems to be unbounded chaos. One set must be followed to the letter (a machine is the optimal performer), the other leaves openings for a two-way interaction. But the act of writing back into the interface is fraught with danger. It stands on the border of transgression, or transumption. When we don’t follow a rule set, but instead apply a new rule set from different context, we can be perceived as willfully misreading, incompetence or breaking local laws. Edward Said, in his reading of Harold Bloom’s A Map of Misreading, describes the Oedipal resonances:

Thus Bloom writes: “To live, the poet must mis-interpret [his literary] father, by the crucial act of misprision, which is the re-writing of the father.” Consequently a poet is not a man speaking to other men, but “a man rebelling against being spoken to by a dead man (the precursor) outrageously more alive than himself.” The great poetic ambition, which only the strongest poets achieve, is to appear self-begotten not only free of the father but, as Bloom demonstrates beautifully in the case of Milton (who is Bloom’s own strong poet par excellence), the father’s father. This final “transumptive” act of poetic majesty Bloom calls metalepsis: “Milton does what Bacon hoped to do; Milton and Galileo become ancients, and Homer, Virgil, Ovid, Dante, Tasso, Spenser become belated moderns.”

The fixed symbolic vocabulary of the algorithm is one of the points where misreading wants to overwrite fixity. Meanwhile back on the Network, there’s a sense in which Phil Windley’s concept of a purpose-centric web dares to ignore the local laws and advocates simply rewriting/overwriting the fixed symbolic vocabulary to serve another purpose. There’s a sense in which we can view this as another instance of text, interpretation and performance. The revolutionary idea of the Action Card is that my rule set trumps yours.

byrne_what_is_it

To return to the moment that started this train of thought, let’s look at Byrne’s Arboreum drawings as a performance text. It seems as though the fixed symbolic vocabulary becomes slippery when it moves from linear typography to a map or model. The symbolic moves from symbol to symbol. The adjectives finite, discrete, governed, fixed, and  precise all seem to lose purchase. And yet if we look at the Wooster Group’s rigorous performances, we could apply all of those adjectives along a different dimension.

These two relationships to the text stand across from each other as mirror images.  As the algorithm blends with desire and takes flight into the real time flow of the Network, our sense of logic may sometimes take on the guise of the logic of sense, and it will have to learn to keep its cool as it makes the occasional trip through the looking glass.

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